3 research outputs found

    Application program learning based on android for students experiences

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    With the advancement of the era that increasingly rapidly affect the pattern of all-dependent life with advanced technology that allows us to do many things in everyday life in accordance with our needs such as using gadgets as a medium of learning. By using Android based gadgets we can use it to learn to play guitar that is supported by the Android application program that presents learning about playing guitar. Using gadgets as a medium of learning is an interesting and very easy. Android application program about learning to play the guitar is facilitate us in learning. Gadget as a medium of learning is an utilization technological developments that are worth positive and useful for us. Android guitar application presents about the correct guitar playing procedure and there chord and chord sound, not only see the chord form but we can listen to chords. Application made using prototyping method so that will continue to be fixed when there are deficiencies. This application will continue to grow in accordance with the needs of the user. This application is made to facilitate the learning process. Application users will continue to be developed to fit the needs of users and become the right facilities and useful for its users

    Poverty level grouping using SAW method

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    Poverty is social gap problem for some people with below average income level but in Pringsewu district the poverty rate is significantly decreased so it is expected to increase the potential of Pringsewu region to be better, in increasing the potential of the region it needs a system that is expected to assist in determination of poverty level in sub district in Pringsewu by data clustering and ranking from every subdistrict in Pringsewu Regency using SAW method. Therefore, we are interested to build an application of Poverty Grouping in Pringsewu region in the form of Poverty Index of the last few years, existing data is expected to be a reference to increase the potential of the area by reducing the poverty rate every year. It is expected that the data obtained can be a reference of the government in reducing poverty level in subdistrics in Pringsewu District

    Design of online transaction model on traditional industry in order to increase turnover and benefits

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    Online transactions are transactions made sellers and buyers online through the Internet media, there is no direct encounter between buyers and sellers. Currently with the rapid development of technology and the Internet in Indonesia, has had a great impact on the change of industrial business. That is starting from the way advertising, buying and selling, how to interact between humans, and so forth. With e-commerce has changed a lot in the process of buying and selling. Panda Alami is one of the banana chips industry established since 1998 in Cipadang Pesawaran village. This banana chips industry still uses manual way in transaction process. To increase the turnover and profit that is the purpose of this study, the transaction model is developed with SDLC (System Development Life Cycle) and software used to design and design this application is PHP programming language, MySQL Database and Adobe Photoshop CS3. Features include product search, order, delivery and payment confirmation and thus provide integration of the entire inventory unit sales network. An equally important factor is trust. In this process trust is the main capital. Because without the trust of both parties, then the process of online transactions can not happen and done
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